The Gamification For e-learning In Jordan Higher Education

Literature Review

  • Eslam Alharbi
  • Mohd Nordin
Keywords: Gamification, Learning, Jordan

Abstract

Gamification is a concept in which game aspects in the environment aren't actually games. This topic is well-known in the educational community. Many colleges are beginning to transform the way students study by introducing game components and employing various learning technologies that incorporate game elements into the learning process. As a result, this essay will go into greater detail on gamification learning and the influence of gamification learning on Jordanian students. This paper reviewed the usage of gamification for higher education in Jordan and proposed a future solution for its problems and challenges.

Published
20-04-2022
How to Cite
Alharbi, E., & Nordin, M. (2022). The Gamification For e-learning In Jordan Higher Education: Literature Review. International Journal of Synergy in Engineering and Technology, 3(1), 19-24. Retrieved from https://www.ijset.tatiuc.edu.my/index.php/ijset/article/view/126